Automatic Tools for 2D Animation This project explores algorithms and software for 2D animation that make the motion between keyframes more natural. It is aimed at simplifying the process of animation primarily to help amateur animators more easily produce and control the "squash" and "stretch" motions typical of classic animated characters. In a more detailed description the problem that the project aims to solve is planar shape interpolation where given the start and end frame of an animation we need to produce the frames in between in order to produce a continuous and natural looking motion. Current methods in industry can be time-consuming and we make a design decision to trade off some degree of generalizability to general structures for time and simplicity and smooth animations.
My main goal is to learn about the existing technologies that exist in the field of animation both 2D and 3-D (although the project entails animation within the 2D space). In addition one of the best ways to learn and understand a concept is to try to implement. So I believe that undertaking this project will allow me the opportunity to implement it in an encouraging environment under the guidance of Professor Solomon.